Hi all!
We proudly present the Odyssey 21 technical breakdown animation we (NEP the Netherlands) created for Extreme-E, on behalf of Aurora Media Worldwide. In this video we show off the car and several of its components in an extreme area, based on the rough terrain of the Icelandic environment. Showing this car is made for the most extreme conditions.
I worked on lighting, environment, cinematics, edit, compositing and modelling of a few 3D assets.
Overall it was quite the challenging experience, being it my first big unreal project to work on. From dealing with bugs in the scene, to setting up a workflow that would work best for easily making changes to the edit in the level sequencer. The scene has fully dynamic lighting, combined with raytraced Ambient Occlusion, GI and Reflections. Renderd in Unreal Engine 4.26 via the Movie Render Queue.
I created the fog clouds bij simply creeating a cloud texture in photoshop, and animated that via panners in Unreal.
The Environment is mostly build from assets from the Iceland Environment of Quixel Megascans. Also the mountains in the background are from the content pack Brushify on the Marketplace.
I'm very happy with how my lighting, grade and the overall animation turned out.
It was a blast working with the lead of the project Rosa van Wouwe (Lead 3D Artist, Environment).
Definitely check out her upload of the Oddysey 21 as well!
https://www.artstation.com/rosavw
Also thanks to Thomas Lazarom for modelling and re-topologizing of some objects:
https://www.artstation.com/thompsongast
and Kevin de Ligt as well:
https://www.artstation.com/kevindeligt
Odyssey 21 Technical Breakdown as broadcasted
Early video development - Composing Shots